unreal.AudioDeviceNotificationSubsystem
¶
- class unreal.AudioDeviceNotificationSubsystem(outer=None, name='None')¶
Bases:
unreal.EngineSubsystem
UAudioDeviceNotificationSubsystem
C++ Source:
Module: AudioMixer
File: AudioDeviceNotificationSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
default_capture_device_changed
(OnAudioDefaultDeviceChanged): [Read-Write] Default Capture Device Changed: Multicast delegate triggered when default capture device changesdefault_render_device_changed
(OnAudioDefaultDeviceChanged): [Read-Write] Default Render Device Changed: Multicast delegate triggered when default render device changesdevice_added
(OnAudioDeviceChange): [Read-Write] Device Added: Multicast delegate triggered when a device is addeddevice_removed
(OnAudioDeviceChange): [Read-Write] Device Removed: Multicast delegate triggered when a device is removeddevice_state_changed
(OnAudioDeviceStateChanged): [Read-Write] Device State Changed: Multicast delegate triggered on device state changedevice_switched
(OnAudioDeviceChange): [Read-Write] Device Switched: Multicast delegate triggered on device switch
- property default_capture_device_changed¶
[Read-Write] Default Capture Device Changed: Multicast delegate triggered when default capture device changes
- Type
- property default_render_device_changed¶
[Read-Write] Default Render Device Changed: Multicast delegate triggered when default render device changes
- Type
- property device_added¶
[Read-Write] Device Added: Multicast delegate triggered when a device is added
- Type
- property device_removed¶
[Read-Write] Device Removed: Multicast delegate triggered when a device is removed
- Type
- property device_state_changed¶
[Read-Write] Device State Changed: Multicast delegate triggered on device state change
- Type
- property device_switched¶
[Read-Write] Device Switched: Multicast delegate triggered on device switch
- Type