unreal.AudioMeterStyle
¶
- class unreal.AudioMeterStyle(meter_value_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], background_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], meter_background_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], meter_value_background_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], meter_peak_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], meter_size=[250.0, 25.0], meter_padding=[10.0, 5.0], meter_value_padding=3.0, peak_value_width=2.0, value_range_db=[- 60.0, 10.0], show_scale=True, scale_side=True, scale_hash_offset=5.0, scale_hash_width=1.0, scale_hash_height=10.0, decibels_per_hash=5, font=[None, None, [0, False, False, None, [0.0, 0.0, 0.0, 1.0]], 'Regular', 5, 0])¶
Bases:
unreal.SlateWidgetStyle
Represents the appearance of an SAudioMeter
C++ Source:
Plugin: AudioWidgets
Module: AudioWidgets
File: AudioMeterStyle.h
Editor Properties: (see get_editor_property/set_editor_property)
background_image
(SlateBrush): [Read-Write] Background Image: Image to use to represent the background.decibels_per_hash
(int32): [Read-Write] Decibels Per Hash: How wide to draw the decibel scale, if it’s enabledfont
(SlateFontInfo): [Read-Write] Font: Font family and size to be used when displaying the meter scale.meter_background_image
(SlateBrush): [Read-Write] Meter Background Image: Image to use to represent the meter background.meter_padding
(Vector2D): [Read-Write] Meter Padding: How much padding to add around the metermeter_peak_image
(SlateBrush): [Read-Write] Meter Peak Image: Image to use to represent the meter peak.meter_size
(Vector2D): [Read-Write] Meter Size: How thick to draw the metermeter_value_background_image
(SlateBrush): [Read-Write] Meter Value Background Image: Image to use to draw behind the meter value.meter_value_image
(SlateBrush): [Read-Write] Meter Value Image: Image to use to represent the meter value.meter_value_padding
(float): [Read-Write] Meter Value Padding: How much padding to add around the meter valuepeak_value_width
(float): [Read-Write] Peak Value Width: How wide to draw the peak value indicatorscale_hash_height
(float): [Read-Write] Scale Hash Height: The height of each hash markscale_hash_offset
(float): [Read-Write] Scale Hash Offset: Offset for the hashesscale_hash_width
(float): [Read-Write] Scale Hash Width: The width of each hash markscale_side
(bool): [Read-Write] Scale Side: Which side to show the scale. If vertical, true means left side, false means right side. If horizontal, true means above, false means below.show_scale
(bool): [Read-Write] Show Scale: Whether or not to show the decibel scale alongside the metervalue_range_db
(Vector2D): [Read-Write] Value Range Db: The minimum and maximum value to display in dB (values are clamped in this range)
- property background_image¶
[Read-Write] Background Image: Image to use to represent the background.
- Type
- property decibels_per_hash¶
[Read-Write] Decibels Per Hash: How wide to draw the decibel scale, if it’s enabled
- Type
(int32)
- property font¶
[Read-Write] Font: Font family and size to be used when displaying the meter scale.
- Type
- property meter_background_image¶
[Read-Write] Meter Background Image: Image to use to represent the meter background.
- Type
- property meter_padding¶
[Read-Write] Meter Padding: How much padding to add around the meter
- Type
(Vector2D)
- property meter_peak_image¶
[Read-Write] Meter Peak Image: Image to use to represent the meter peak.
- Type
- property meter_value_background_image¶
[Read-Write] Meter Value Background Image: Image to use to draw behind the meter value.
- Type
- property meter_value_image¶
[Read-Write] Meter Value Image: Image to use to represent the meter value.
- Type
- property meter_value_padding¶
[Read-Write] Meter Value Padding: How much padding to add around the meter value
- Type
(float)
- property peak_value_width¶
[Read-Write] Peak Value Width: How wide to draw the peak value indicator
- Type
(float)
- property scale_hash_height¶
[Read-Write] Scale Hash Height: The height of each hash mark
- Type
(float)
- property scale_side¶
[Read-Write] Scale Side: Which side to show the scale. If vertical, true means left side, false means right side. If horizontal, true means above, false means below.
- Type
(bool)