unreal.AudioParameterType
¶
- class unreal.AudioParameterType¶
Bases:
unreal.EnumBase
EAudio Parameter Type
C++ Source:
Module: AudioExtensions
File: AudioParameter.h
- BOOLEAN¶
Boolean value
- Type
1
- BOOLEAN_ARRAY¶
Array of boolean values (not supported by legacy SoundCue system)
- Type
7
- FLOAT¶
Float value
- Type
3
- FLOAT_ARRAY¶
Array of float values (not supported by legacy SoundCue system)
- Type
9
- INTEGER¶
Integer value
- Type
2
- INTEGER_ARRAY¶
Array of integer values (not supported by legacy SoundCue system)
- Type
8
- NONE¶
‘Default’ results in behavior that is resolved based on the system interpreting it. To support legacy implementation, SoundCues cache all typed values associated with a given parameter name, whereas MetaSounds only use the last typed value set.
- Type
0
- OBJECT¶
Object value (types other than SoundWave not supported by legacy SoundCue system)
- Type
5
- OBJECT_ARRAY¶
Array of object values (not supported by legacy SoundCue system)
- Type
11
- STRING¶
String value (not supported by legacy SoundCue system)
- Type
4
- STRING_ARRAY¶
Array of string values (not supported by legacy SoundCue system)
- Type
10