unreal.AutomatedAssetImportData

class unreal.AutomatedAssetImportData(outer=None, name='None')

Bases: unreal.Object

Contains data for a group of assets to import

C++ Source:

  • Module: UnrealEd

  • File: AutomatedAssetImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • destination_path (str): [Read-Write] Destination Path: Content path in the projects content directory where assets will be imported

  • factory (Factory): [Read-Write] Factory: Pointer to the factory currently being used

  • factory_name (str): [Read-Write] Factory Name: Name of the factory to use when importing these assets. If not specified the factory type will be auto detected

  • filenames (Array(str)): [Read-Write] Filenames: Filenames to import

  • group_name (str): [Read-Write] Group Name: Display name of the group. This is for logging purposes only.

  • level_to_load (str): [Read-Write] Level to Load: Full path to level to load before importing this group (only matters if importing assets into a level)

  • replace_existing (bool): [Read-Write] Replace Existing: Whether or not to replace existing assets

  • skip_read_only (bool): [Read-Write] Skip Read Only: Whether or not to skip importing over read only assets that could not be checked out

property destination_path

[Read-Write] Destination Path: Content path in the projects content directory where assets will be imported

Type

(str)

property factory

[Read-Write] Factory: Pointer to the factory currently being used

Type

(Factory)

property factory_name

[Read-Write] Factory Name: Name of the factory to use when importing these assets. If not specified the factory type will be auto detected

Type

(str)

property filenames

[Read-Write] Filenames: Filenames to import

Type

(Array(str))

property group_name

[Read-Write] Group Name: Display name of the group. This is for logging purposes only.

Type

(str)

property level_to_load

[Read-Write] Level to Load: Full path to level to load before importing this group (only matters if importing assets into a level)

Type

(str)

property replace_existing

[Read-Write] Replace Existing: Whether or not to replace existing assets

Type

(bool)

property skip_read_only

[Read-Write] Skip Read Only: Whether or not to skip importing over read only assets that could not be checked out

Type

(bool)