unreal.BTNodeResult

class unreal.BTNodeResult

Bases: unreal.EnumBase

keep in sync with DescribeNodeResult()

C++ Source:

  • Module: AIModule

  • File: BehaviorTreeTypes.h

ABORTED

finished aborting = failure

Type

2

FAILED

finished as failure

Type

1

IN_PROGRESS

not finished yet

Type

3

SUCCEEDED

finished as success

Type

0