unreal.BTNodeResult
Bases: unreal.EnumBase
unreal.EnumBase
keep in sync with DescribeNodeResult()
C++ Source:
Module: AIModule
File: BehaviorTreeTypes.h
finished aborting = failure
2
finished as failure
1
not finished yet
3
finished as success
0
unreal.BTFlowAbortMode
unreal.BuildHierarchyMethod