unreal.BakeMultiTexture2DProperties
¶
- class unreal.BakeMultiTexture2DProperties(outer=None, name='None')¶
Bases:
unreal.InteractiveToolPropertySet
Bake Multi Texture 2DProperties
C++ Source:
Plugin: MeshModelingToolsetExp
Module: MeshModelingToolsExp
File: BakeMeshAttributeToolCommon.h
Editor Properties: (see get_editor_property/set_editor_property)
all_source_textures
(Array(Texture2D)): [Read-Only] All Source Textures: The set of all source textures from all input materialsmaterial_id_source_textures
(Array(Texture2D)): [Read-Write] Material IDSource Textures: For each material ID, the source texture that will be resampled in that material’s regionuv_layer
(str): [Read-Write] UVLayer: UV channel to use for the source mesh texture