unreal.BaseMediaSource

class unreal.BaseMediaSource(outer=None, name='None')

Bases: unreal.MediaSource

Base class for concrete media sources.

C++ Source:

  • Module: MediaAssets

  • File: BaseMediaSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • platform_player_names (Map(str, Name)): [Read-Write] Platform Player Names: Override native media player plug-ins per platform (Empty = find one automatically).

property platform_player_names

[Read-Write] Platform Player Names: Override native media player plug-ins per platform (Empty = find one automatically).

Type

(Map(str, Name))