unreal.BlendBoneByChannelEntry

class unreal.BlendBoneByChannelEntry

Bases: unreal.StructBase

Blend Bone by Channel Entry

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_BlendBoneByChannel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_rotation (bool): [Read-Write] Blend Rotation: Copy Rotation from Source to Target

  • blend_scale (bool): [Read-Write] Blend Scale: Copy Scale from Source to Target

  • blend_translation (bool): [Read-Write] Blend Translation: Copy Translation from Source to Target

  • source_bone (BoneReference): [Read-Write] Source Bone: Bone to take Transform from

  • target_bone (BoneReference): [Read-Write] Target Bone: Bone to apply Transform to