unreal.BlendableLocation
¶
- class unreal.BlendableLocation¶
Bases:
unreal.EnumBase
Where to place a material node in the post processing graph.
C++ Source:
Module: Engine
File: BlendableInterface.h
- BL_AFTER_TONEMAPPING¶
former pass color, Input1:SeparateTranslucency.
- Type
0
- Type
Input0
- BL_BEFORE_TONEMAPPING¶
former pass color, Input1:SeparateTranslucency.
- Type
1
- Type
Input0
- BL_BEFORE_TRANSLUCENCY¶
former pass color, Input1:SeparateTranslucency.
- Type
2
- Type
Input0
- BL_REPLACING_TONEMAPPER¶
former pass color, Input1:SeparateTranslucency, Input2: BloomOutput
- Type
3
- Type
Input0
- BL_SSR_INPUT¶
former pass color.
- Type
4
- Type
Input0