unreal.BlueprintPropertyType
¶
- class unreal.BlueprintPropertyType¶
Bases:
unreal.EnumBase
Copied from EPropertyType
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: PropertyTypeFilter.h
- ARRAY¶
14
- BOOL¶
3
- BYTE¶
CPT_NONE
- Type
0
- DOUBLE¶
13
- FLOAT¶
CPT_Bool8 = 10, Unsupported by Blueprints CPT_Bool16 = 11, Unsupported by Blueprints CPT_Bool32 = 12, Unsupported by Blueprints CPT_Bool64 = 13, Unsupported by Blueprints
- Type
4
- INT¶
CPT_UInt16 = 2, Unsupported by Blueprints CPT_UInt32 = 3, Unsupported by Blueprints CPT_UInt64 = 4, Unsupported by Blueprints CPT_Int8 = 5, Unsupported by Blueprints CPT_Int16 = 6, Unsupported by Blueprints
- Type
1
- INT64¶
2
- INTERFACE¶
CPT_Delegate = 17, Not useful for level snapshots
- Type
7
- MAP¶
15
- NAME¶
6
- OBJECT_REFERENCE¶
5
- SET¶
16
- SOFT_OBJECT_REFERENCE¶
CPT_LazyObjectReference = 27, No idea what this is; probably not useful for Blueprints
- Type
12
- STRING¶
CPT_Unused_Index_21 = 21, CPT_Unused_Index_22 = 22,
- Type
9
- STRUCT¶
CPT_Unused_Index_19 = 19,
- Type
8
- TEXT¶
10
- WEAK_OBJECT_REFERENCE¶
CPT_MulticastDelegate = 25, Not useful for level snapshots
- Type
11