unreal.BoneControlSpace

class unreal.BoneControlSpace

Bases: unreal.EnumBase

Enum for controlling which reference frame a controller is applied in.

C++ Source:

  • Module: Engine

  • File: AnimTypes.h

BCS_BONE_SPACE

Set position of bone in its own reference frame.

Type

3

BCS_COMPONENT_SPACE

Set position of bone in SkeletalMeshComponent’s reference frame.

Type

1

BCS_PARENT_BONE_SPACE

Set position of bone relative to parent bone.

Type

2

BCS_WORLD_SPACE

Set absolute position of bone in world space.

Type

0