unreal.BoneRotationSource
¶
- class unreal.BoneRotationSource¶
Bases:
unreal.EnumBase
Enum for specifying the source of a bone’s rotation.
C++ Source:
Module: Engine
File: AnimTypes.h
- BRS_COPY_FROM_TARGET¶
Copy rotation of target to bone.
- Type
2
- BRS_KEEP_COMPONENT_SPACE_ROTATION¶
Don’t change rotation at all.
- Type
0
- BRS_KEEP_LOCAL_SPACE_ROTATION¶
Keep forward direction vector relative to the parent bone.
- Type
1