unreal.BookmarkBase

class unreal.BookmarkBase(outer=None, name='None')

Bases: unreal.Object

Bookmarks are objects that can keep track of specific locations within a level or scene, without necessarily adding additional actors to that scene.

Different implementations can be used depending on specific needs, and new implementations can be generated by implementing a class Derived on UBookmarkBase.

See UBookMark, UBookMark2D, AGameWorldSettings::DefaultBookmarkClass, IBookmarkEditorInteractor.

C++ Source:

  • Module: Engine

  • File: BookmarkBase.h