unreal.Button
¶
- class unreal.Button(outer=None, name='None')¶
Bases:
unreal.ContentWidget
The button is a click-able primitive widget to enable basic interaction, you can place any other widget inside a button to make a more complex and interesting click-able element in your UI.
Single Child
Clickable
C++ Source:
Module: UMG
File: Button.h
Editor Properties: (see get_editor_property/set_editor_property)
accessible_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.accessible_summary_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.accessible_summary_text
(Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.accessible_text
(Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.background_color
(LinearColor): [Read-Write] Background Color: The color multiplier for the button backgroundcan_children_be_accessible
(bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.click_method
(ButtonClickMethod): [Read-Write] Click Method: The type of mouse action required by the user to trigger the buttons ‘Click’clipping
(WidgetClipping): [Read-Write] Clipping: Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.
color_and_opacity
(LinearColor): [Read-Write] Color and Opacity: The color multiplier for the button contentcursor
(MouseCursor): [Read-Write] Cursor: The cursor to show when the mouse is over the widgetflow_direction_preference
(FlowDirectionPreference): [Read-Write] Flow Direction Preference: Allows you to set a new flow directionis_enabled
(bool): [Read-Write] Is Enabled: Sets whether this widget can be modified interactively by the useris_focusable
(bool): [Read-Write] Is Focusable: Sometimes a button should only be mouse-clickable and never keyboard focusable.is_volatile
(bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.navigation
(WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.on_clicked
(OnButtonClickedEvent): [Read-Write] On Clicked: Called when the button is clickedon_hovered
(OnButtonHoverEvent): [Read-Write] On Hoveredon_pressed
(OnButtonPressedEvent): [Read-Write] On Pressed: Called when the button is pressedon_released
(OnButtonReleasedEvent): [Read-Write] On Released: Called when the button is releasedon_unhovered
(OnButtonHoverEvent): [Read-Write] On Unhoveredoverride_accessible_defaults
(bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.override_cursor
(bool): [Read-Write] Override Cursorpress_method
(ButtonPressMethod): [Read-Write] Press Method: The type of keyboard/gamepad button press action required by the user to trigger the buttons ‘Click’render_opacity
(float): [Read-Write] Render Opacity: The opacity of the widgetrender_transform
(WidgetTransform): [Read-Write] Render Transform: The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.render_transform_pivot
(Vector2D): [Read-Write] Render Transform Pivot: The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.slot
(PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.tool_tip_text
(Text): [Read-Write] Tool Tip Text: Tooltip text to show when the user hovers over the widget with the mousetool_tip_widget
(Widget): [Read-Only] Tool Tip Widget: Tooltip widget to show when the user hovers over the widget with the mousetouch_method
(ButtonTouchMethod): [Read-Write] Touch Method: The type of touch action required by the user to trigger the buttons ‘Click’visibility
(SlateVisibility): [Read-Write] Visibility: The visibility of the widgetwidget_style
(ButtonStyle): [Read-Write] Widget Style: The button style used at runtime
- property background_color¶
[Read-Only] Background Color: The color multiplier for the button background
- Type
- property click_method¶
[Read-Only] Click Method: The type of mouse action required by the user to trigger the buttons ‘Click’
- Type
- property color_and_opacity¶
[Read-Only] Color and Opacity: The color multiplier for the button content
- Type
- property is_focusable¶
[Read-Only] Is Focusable: Sometimes a button should only be mouse-clickable and never keyboard focusable.
- Type
(bool)
- is_pressed() → bool¶
Returns true if the user is actively pressing the button. Do not use this for detecting ‘Clicks’, use the OnClicked event instead.
- Returns
true if the user is actively pressing the button otherwise false.
- Return type
- property on_clicked¶
[Read-Write] On Clicked: Called when the button is clicked
- Type
- property on_hovered¶
[Read-Write] On Hovered
- Type
- property on_pressed¶
[Read-Write] On Pressed: Called when the button is pressed
- Type
- property on_released¶
[Read-Write] On Released: Called when the button is released
- Type
- property on_unhovered¶
[Read-Write] On Unhovered
- Type
- property press_method¶
[Read-Only] Press Method: The type of keyboard/gamepad button press action required by the user to trigger the buttons ‘Click’
- Type
- set_background_color(background_color) → None¶
Sets the color multiplier for the button background
- Parameters
background_color (LinearColor) –
- set_click_method(click_method) → None¶
Set Click Method
- Parameters
click_method (ButtonClickMethod) –
- set_color_and_opacity(color_and_opacity) → None¶
Sets the color multiplier for the button content
- Parameters
color_and_opacity (LinearColor) –
- set_press_method(press_method) → None¶
Set Press Method
- Parameters
press_method (ButtonPressMethod) –
- set_style(style) → None¶
Sets the color multiplier for the button background
- Parameters
style (ButtonStyle) –
- set_touch_method(touch_method) → None¶
Set Touch Method
- Parameters
touch_method (ButtonTouchMethod) –
- property touch_method¶
[Read-Only] Touch Method: The type of touch action required by the user to trigger the buttons ‘Click’
- Type
- property widget_style¶
[Read-Write] Widget Style: The button style used at runtime
- Type