unreal.CachedAnimStateData

class unreal.CachedAnimStateData(state_machine_name='None', state_name='None')

Bases: unreal.StructBase

This file contains a number of helper structures that can be used to process state-machine- related data in C++. This includes relevancy, state weights, animation time etc.

C++ Source:

  • Module: Engine

  • File: CachedAnimData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • state_machine_name (Name): [Read-Write] State Machine Name: Name of StateMachine State is in

  • state_name (Name): [Read-Write] State Name: Name of State to Cache

property state_machine_name

[Read-Only] State Machine Name: Name of StateMachine State is in

Type

(Name)

property state_name

[Read-Only] State Name: Name of State to Cache

Type

(Name)