unreal.CameraAnim

class unreal.CameraAnim(outer=None, name='None')

Bases: unreal.Object

A predefined animation to be played on a camera

C++ Source:

  • Module: Engine

  • File: CameraAnim.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_fov (float): [Read-Write] Base FOV: The base FOV that all FOV keys are relative to.

  • relative_to_initial_fov (bool): [Read-Write] Relative to Initial FOV: If true, assume all FOV keys are intended be offsets from the start of the animation. If false, assume all FOV keys are authored relative to the current FOV of the camera at the start of the animation.

  • relative_to_initial_transform (bool): [Read-Write] Relative to Initial Transform: If true, assume all transform keys are intended be offsets from the start of the animation. This allows the animation to be authored at any world location and be applied as a delta to the camera. If false, assume all transform keys are authored relative to the world origin. Positions will be directly applied as deltas to the camera.