unreal.CameraShakeScrubParams

class unreal.CameraShakeScrubParams(absolute_time=0.0, shake_scale=1.0, dynamic_scale=1.0, blending_weight=1.0, pov=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 90.0, 512.0, 0.0, 2097152.0, 1.333333, False, True, CameraProjectionMode.PERSPECTIVE, 0.0, [], [0.0, 0.0]])

Bases: unreal.StructBase

Parameters for scrubbing a camera shake.

C++ Source:

  • Module: Engine

  • File: CameraShakeBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_time (float): [Read-Write] Absolute Time: The time to scrub to

  • blending_weight (float): [Read-Write] Blending Weight: The auto-computed blend in/out scale, when blending is handled by externally (see UCameraShakeBase::GetShakeInfo)

  • dynamic_scale (float): [Read-Write] Dynamic Scale: The dynamic scale being passed down from the camera manger for the next update

  • pov (MinimalViewInfo): [Read-Write] POV: The current view that this camera shake should modify

  • shake_scale (float): [Read-Write] Shake Scale: The base scale for this shake

property absolute_time

[Read-Write] Absolute Time: The time to scrub to

Type

(float)

property blending_weight

[Read-Write] Blending Weight: The auto-computed blend in/out scale, when blending is handled by externally (see UCameraShakeBase::GetShakeInfo)

Type

(float)

property dynamic_scale

[Read-Write] Dynamic Scale: The dynamic scale being passed down from the camera manger for the next update

Type

(float)

property pov

[Read-Write] POV: The current view that this camera shake should modify

Type

(MinimalViewInfo)

property shake_scale

[Read-Write] Shake Scale: The base scale for this shake

Type

(float)