unreal.CanExecuteCommand

class unreal.CanExecuteCommand(*args, **kwargs)

Bases: unreal.DelegateBase

Exposing FCanExecuteAction as dynamic

Parameters

command_info (ScriptingCommandInfo) –

Return type

bool

C++ Source:

  • Plugin: SlateScripting

  • Module: SlateScriptingCommands

  • File: UICommandsScriptingSubsystem.h