unreal.ChaosDestructionListener

class unreal.ChaosDestructionListener(outer=None, name='None')

Bases: unreal.SceneComponent

Object allowing for retrieving Chaos Destruction data.

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosBlueprint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_location (bool): [Read-Write] Absolute Location: If RelativeLocation should be considered relative to the world, rather than the parent

  • absolute_rotation (bool): [Read-Write] Absolute Rotation: If RelativeRotation should be considered relative to the world, rather than the parent

  • absolute_scale (bool): [Read-Write] Absolute Scale: If RelativeScale3D should be considered relative to the world, rather than the parent

  • asset_user_data (Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.

  • breaking_event_request_settings (ChaosBreakingEventRequestSettings): [Read-Write] Breaking Event Request Settings: The settings to use for breaking event listening

  • can_ever_affect_navigation (bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigation

  • chaos_solver_actors (Set(ChaosSolverActor)): [Read-Write] Chaos Solver Actors: Which chaos solver actors we’re using. If empty, this listener will fallback to the “world” solver.

  • collision_event_request_settings (ChaosCollisionEventRequestSettings): [Read-Write] Collision Event Request Settings: The settings to use for collision event listening

  • component_tags (Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • detail_mode (DetailMode): [Read-Write] Detail Mode: If detail mode is >= system detail mode, primitive won’t be rendered.

  • editable_when_inherited (bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor class

  • geometry_collection_actors (Set(GeometryCollectionActor)): [Read-Write] Geometry Collection Actors: Which chaos solver actors we’re using. If empty, this listener will fallback to the “world” solver.

  • hidden_in_game (bool): [Read-Write] Hidden in Game: Whether to hide the primitive in game, if the primitive is Visible.

  • is_breaking_event_listening_enabled (bool): [Read-Write] Is Breaking Event Listening Enabled: Whether or not collision event listening is enabled

  • is_collision_event_listening_enabled (bool): [Read-Write] Is Collision Event Listening Enabled: Whether or not collision event listening is enabled

  • is_editor_only (bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor builds

  • is_removal_event_listening_enabled (bool): [Read-Write] Is Removal Event Listening Enabled: Whether or not removal event listening is enabled

  • is_trailing_event_listening_enabled (bool): [Read-Write] Is Trailing Event Listening Enabled: Whether or not trailing event listening is enabled

  • mobility (ComponentMobility): [Read-Write] Mobility: How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.

  • on_breaking_events (OnChaosBreakingEvents): [Read-Write] On Breaking Events: Called when new breaking events are available.

  • on_collision_events (OnChaosCollisionEvents): [Read-Write] On Collision Events: Called when new collision events are available.

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivated

  • on_removal_events (OnChaosRemovalEvents): [Read-Write] On Removal Events: Called when new trailing events are available.

  • on_trailing_events (OnChaosTrailingEvents): [Read-Write] On Trailing Events: Called when new trailing events are available.

  • physics_volume_changed_delegate (PhysicsVolumeChanged): [Read-Write] Physics Volume Changed Delegate: Delegate that will be called when PhysicsVolume has been changed *

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Component

  • relative_location (Vector): [Read-Write] Relative Location: Location of the component relative to its parent

  • relative_rotation (Rotator): [Read-Write] Relative Rotation: Rotation of the component relative to its parent

  • relative_scale3d (Vector): [Read-Write] Relative Scale 3D: Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)

  • removal_event_request_settings (ChaosRemovalEventRequestSettings): [Read-Write] Removal Event Request Settings: The settings to use for removal event listening

  • replicates (bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • should_update_physics_volume (bool): [Read-Write] Should Update Physics Volume: Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()

  • trailing_event_request_settings (ChaosTrailingEventRequestSettings): [Read-Write] Trailing Event Request Settings: The settings to use for trailing event listening

  • use_attach_parent_bound (bool): [Read-Write] Use Attach Parent Bound: If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.

  • visible (bool): [Read-Write] Visible: Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.

add_chaos_solver_actor(chaos_solver_actor) None

Dynamically adds a chaos solver to the listener

Parameters

chaos_solver_actor (ChaosSolverActor) –

add_geometry_collection_actor(geometry_collection_actor) None

Dynamically adds a chaos solver to the listener

Parameters

geometry_collection_actor (GeometryCollectionActor) –

property breaking_event_request_settings

[Read-Only] Breaking Event Request Settings: The settings to use for breaking event listening

Type

(ChaosBreakingEventRequestSettings)

property chaos_solver_actors

[Read-Only] Chaos Solver Actors: Which chaos solver actors we’re using. If empty, this listener will fallback to the “world” solver.

Type

(Set(ChaosSolverActor))

property collision_event_request_settings

[Read-Only] Collision Event Request Settings: The settings to use for collision event listening

Type

(ChaosCollisionEventRequestSettings)

property geometry_collection_actors

[Read-Only] Geometry Collection Actors: Which chaos solver actors we’re using. If empty, this listener will fallback to the “world” solver.

Type

(Set(GeometryCollectionActor))

property is_breaking_event_listening_enabled

[Read-Only] Is Breaking Event Listening Enabled: Whether or not collision event listening is enabled

Type

(bool)

property is_collision_event_listening_enabled

[Read-Only] Is Collision Event Listening Enabled: Whether or not collision event listening is enabled

Type

(bool)

is_event_listening() bool

Returns if the destruction listener is listening to any events

Return type

bool

property is_removal_event_listening_enabled

[Read-Only] Is Removal Event Listening Enabled: Whether or not removal event listening is enabled

Type

(bool)

property is_trailing_event_listening_enabled

[Read-Only] Is Trailing Event Listening Enabled: Whether or not trailing event listening is enabled

Type

(bool)

property on_breaking_events

[Read-Write] On Breaking Events: Called when new breaking events are available.

Type

(OnChaosBreakingEvents)

property on_collision_events

[Read-Write] On Collision Events: Called when new collision events are available.

Type

(OnChaosCollisionEvents)

property on_removal_events

[Read-Write] On Removal Events: Called when new trailing events are available.

Type

(OnChaosRemovalEvents)

property on_trailing_events

[Read-Write] On Trailing Events: Called when new trailing events are available.

Type

(OnChaosTrailingEvents)

property removal_event_request_settings

[Read-Only] Removal Event Request Settings: The settings to use for removal event listening

Type

(ChaosRemovalEventRequestSettings)

remove_chaos_solver_actor(chaos_solver_actor) None

Dynamically removes a chaos solver from the listener

Parameters

chaos_solver_actor (ChaosSolverActor) –

remove_geometry_collection_actor(geometry_collection_actor) None

Dynamically removes a chaos solver from the listener

Parameters

geometry_collection_actor (GeometryCollectionActor) –

set_breaking_event_enabled(is_enabled) None

Enables or disables breaking event listening

Parameters

is_enabled (bool) –

set_breaking_event_request_settings(settings) None

Sets breaking event request settings dynamically

Parameters

settings (ChaosBreakingEventRequestSettings) –

set_collision_event_enabled(is_enabled) None

Enables or disables collision event listening

Parameters

is_enabled (bool) –

set_collision_event_request_settings(settings) None

Sets collision event request settings dynamically

Parameters

settings (ChaosCollisionEventRequestSettings) –

set_removal_event_enabled(is_enabled) None

Enables or disables removal event listening

Parameters

is_enabled (bool) –

set_removal_event_request_settings(settings) None

Sets removal event request settings dynamically

Parameters

settings (ChaosRemovalEventRequestSettings) –

set_trailing_event_enabled(is_enabled) None

Enables or disables trailing event listening

Parameters

is_enabled (bool) –

set_trailing_event_request_settings(settings) None

Sets trailing event request settings dynamically

Parameters

settings (ChaosTrailingEventRequestSettings) –

sort_breaking_events(breaking_events, sort_method)

Sorts breaking events according to the given sort method

Parameters
Returns

breaking_events (Array(ChaosBreakingEventData)):

Return type

Array(ChaosBreakingEventData)

sort_collision_events(collision_events, sort_method)

Sorts collision events according to the given sort method

Parameters
Returns

collision_events (Array(ChaosCollisionEventData)):

Return type

Array(ChaosCollisionEventData)

sort_removal_events(removal_events, sort_method)

Sorts removal events according to the given sort method

Parameters
Returns

removal_events (Array(ChaosRemovalEventData)):

Return type

Array(ChaosRemovalEventData)

sort_trailing_events(trailing_events, sort_method)

Sorts trailing events according to the given sort method

Parameters
Returns

trailing_events (Array(ChaosTrailingEventData)):

Return type

Array(ChaosTrailingEventData)

property trailing_event_request_settings

[Read-Only] Trailing Event Request Settings: The settings to use for trailing event listening

Type

(ChaosTrailingEventRequestSettings)