unreal.ChaosTrailingEventData
¶
- class unreal.ChaosTrailingEventData(location=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], angular_velocity=[0.0, 0.0, 0.0], mass=0.0, particle_index=- 1)¶
Bases:
unreal.StructBase
A trailing event data structure.
C++ Source:
Module: GeometryCollectionEngine
File: ChaosTrailingEventFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity
(Vector): [Read-Write] Angular Velocity: The angular velocity of the trail.location
(Vector): [Read-Write] Location: Current trail location.mass
(float): [Read-Write] Mass: The mass of the trail.particle_index
(int32): [Read-Write] Particle Index: The particle index of the trail.velocity
(Vector): [Read-Write] Velocity: The velocity of the trail.
- property angular_velocity¶
[Read-Write] Angular Velocity: The angular velocity of the trail.
- Type
(Vector)
- property particle_index¶
[Read-Write] Particle Index: The particle index of the trail.
- Type
(int32)