unreal.ChaosVehicleWheel
¶
- class unreal.ChaosVehicleWheel(outer=None, name='None')¶
Bases:
unreal.Object
Chaos Vehicle Wheel
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehicles
File: ChaosVehicleWheel.h
Editor Properties: (see get_editor_property/set_editor_property)
abs_enabled
(bool): [Read-Write] ABSEnabled: Advanced Braking System Enabledaffected_by_brake
(bool): [Read-Write] Affected by Brake: Whether brake should affect this wheelaffected_by_engine
(bool): [Read-Write] Affected by Engine: Whether engine should power this wheelaffected_by_handbrake
(bool): [Read-Write] Affected by Handbrake: Whether handbrake should affect this wheelaffected_by_steering
(bool): [Read-Write] Affected by Steering: Whether steering should affect this wheelaxle_type
(AxleType): [Read-Write] Axle Type: If left undefined then the bAffectedByEngine value is used, if defined then bAffectedByEngine is ignored and the differential setup on the vehicle defines which wheels get power from the enginecollision_mesh
(StaticMesh): [Read-Write] Collision Mesh: Static mesh with collision setup for wheel, will be used to create wheel shape (if empty, sphere will be added as wheel shape, check bDontCreateShape flag)cornering_stiffness
(float): [Read-Write] Cornering Stiffness: Tyre Cornering Abilityfriction_force_multiplier
(float): [Read-Write] Friction Force Multiplier: Friction Force Multiplierlateral_slip_graph
(RuntimeFloatCurve): [Read-Write] Lateral Slip Graphmax_brake_torque
(float): [Read-Write] Max Brake Torque: max brake torque for this wheel (Nm)max_hand_brake_torque
(float): [Read-Write] Max Hand Brake Torque: Max handbrake brake torque for this wheel (Nm). A handbrake should have a stronger brake torque than the brake. This will be ignored for wheels that are not affected by the handbrake.max_steer_angle
(float): [Read-Write] Max Steer Angle: steer angle in degrees for this wheeloffset
(Vector): [Read-Write] Offset: If BoneName is specified, offset the wheel from the bone’s location. Otherwise this offsets the wheel from the vehicle’s origin.rollbar_scaling
(float): [Read-Write] Rollbar Scaling: Anti-roll effectside_slip_modifier
(float): [Read-Write] Side Slip Modifier: Wheel Lateral Skid Grip Loss, lower number less grip on skidskid_threshold
(float): [Read-Write] Skid Threshold: Wheel Lateral Skid Thresholdslip_threshold
(float): [Read-Write] Slip Threshold: Wheel Longitudinal Slip Thresholdspring_preload
(float): [Read-Write] Spring Preload: Spring Preload (N/m)spring_rate
(float): [Read-Write] Spring Rate: Spring Force (N/m)suspension_axis
(Vector): [Read-Write] Suspension Axis: Local body direction in which where suspension forces are applied (typically along -Z-axis)suspension_damping_ratio
(float): [Read-Write] Suspension Damping Ratio: Suspension damping, larger value causes the suspension to come to rest faster [range 0 to 1]suspension_force_offset
(Vector): [Read-Write] Suspension Force Offset: Vertical offset from where suspension forces are applied (along Z-axis)suspension_max_drop
(float): [Read-Write] Suspension Max Drop: How far the wheel can drop below the resting positionsuspension_max_raise
(float): [Read-Write] Suspension Max Raise: How far the wheel can go above the resting positionsuspension_smoothing
(int32): [Read-Write] Suspension Smoothing: Smooth suspension [0-off, 10-max] - Warning might cause momentary visual inter-penetration of the wheel against objects/terrainsweep_shape
(SweepShape): [Read-Write] Sweep Shape: Whether wheel suspension considers simple, complex, or bothsweep_type
(SweepType): [Read-Write] Sweep Type: Whether wheel suspension considers simple, complex, or bothtraction_control_enabled
(bool): [Read-Write] Traction Control Enabled: Straight Line Traction Control Enabledwheel_load_ratio
(float): [Read-Write] Wheel Load Ratio: Amount wheel load effects wheel friction.At 0 wheel friction is completely independent of the loading on the wheel (This is artificial as it always assumes even balance between all wheels) At 1 wheel friction is based on the force pressing wheel into the ground. This is more realistic. Lower value cures lift off over-steer, generally makes vehicle easier to handle under extreme motions.
wheel_radius
(float): [Read-Write] Wheel Radius: Radius of the wheelwheel_width
(float): [Read-Write] Wheel Width: Width of the wheel