unreal.CheckBox

class unreal.CheckBox(outer=None, name='None')

Bases: unreal.ContentWidget

The checkbox widget allows you to display a toggled state of ‘unchecked’, ‘checked’ and ‘indeterminable. You can use the checkbox for a classic checkbox, or as a toggle button, or as radio buttons.

  • Single Child

  • Toggle

C++ Source:

  • Module: UMG

  • File: CheckBox.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accessible_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.

  • accessible_summary_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.

  • accessible_summary_text (Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.

  • accessible_text (Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.

  • can_children_be_accessible (bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.

  • checked_state (CheckBoxState): [Read-Write] Checked State: Whether the check box is currently in a checked state

  • click_method (ButtonClickMethod): [Read-Write] Click Method: The type of mouse action required by the user to trigger the buttons ‘Click’

  • clipping (WidgetClipping): [Read-Write] Clipping: Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.

    NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.

  • cursor (MouseCursor): [Read-Write] Cursor: The cursor to show when the mouse is over the widget

  • flow_direction_preference (FlowDirectionPreference): [Read-Write] Flow Direction Preference: Allows you to set a new flow direction

  • horizontal_alignment (HorizontalAlignment): [Read-Write] Horizontal Alignment: How the content of the toggle button should align within the given space

  • is_enabled (bool): [Read-Write] Is Enabled: Sets whether this widget can be modified interactively by the user

  • is_focusable (bool): [Read-Write] Is Focusable: Sometimes a button should only be mouse-clickable and never keyboard focusable.

  • is_volatile (bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.

  • navigation (WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.

  • on_check_state_changed (OnCheckBoxComponentStateChanged): [Read-Write] On Check State Changed: Called when the checked state has changed

  • override_accessible_defaults (bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.

  • override_cursor (bool): [Read-Write] Override Cursor

  • press_method (ButtonPressMethod): [Read-Write] Press Method: The type of keyboard/gamepad button press action required by the user to trigger the buttons ‘Click’

  • render_opacity (float): [Read-Write] Render Opacity: The opacity of the widget

  • render_transform (WidgetTransform): [Read-Write] Render Transform: The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.

  • render_transform_pivot (Vector2D): [Read-Write] Render Transform Pivot: The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.

  • slot (PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.

  • tool_tip_text (Text): [Read-Write] Tool Tip Text: Tooltip text to show when the user hovers over the widget with the mouse

  • tool_tip_widget (Widget): [Read-Only] Tool Tip Widget: Tooltip widget to show when the user hovers over the widget with the mouse

  • touch_method (ButtonTouchMethod): [Read-Write] Touch Method: The type of touch action required by the user to trigger the buttons ‘Click’

  • visibility (SlateVisibility): [Read-Write] Visibility: The visibility of the widget

  • widget_style (CheckBoxStyle): [Read-Write] Widget Style: The checkbox bar style

property click_method

[Read-Only] Click Method: The type of mouse action required by the user to trigger the buttons ‘Click’

Type

(ButtonClickMethod)

get_checked_state() CheckBoxState

Returns the full current checked state.

Return type

CheckBoxState

property horizontal_alignment

[Read-Only] Horizontal Alignment: How the content of the toggle button should align within the given space

Type

(HorizontalAlignment)

is_checked() bool

Returns true if the checkbox is currently checked

Return type

bool

property is_focusable

[Read-Only] Is Focusable: Sometimes a button should only be mouse-clickable and never keyboard focusable.

Type

(bool)

is_pressed() bool

Returns true if this button is currently pressed

Return type

bool

property on_check_state_changed

[Read-Write] On Check State Changed: Called when the checked state has changed

Type

(OnCheckBoxComponentStateChanged)

property press_method

[Read-Only] Press Method: The type of keyboard/gamepad button press action required by the user to trigger the buttons ‘Click’

Type

(ButtonPressMethod)

set_checked_state(checked_state) None

Sets the checked state.

Parameters

checked_state (CheckBoxState) –

set_click_method(click_method) None

Set Click Method

Parameters

click_method (ButtonClickMethod) –

set_is_checked(is_checked) None

Sets the checked state.

Parameters

is_checked (bool) –

set_press_method(press_method) None

Set Press Method

Parameters

press_method (ButtonPressMethod) –

set_touch_method(touch_method) None

Set Touch Method

Parameters

touch_method (ButtonTouchMethod) –

property touch_method

[Read-Only] Touch Method: The type of touch action required by the user to trigger the buttons ‘Click’

Type

(ButtonTouchMethod)

property widget_style

[Read-Write] Widget Style: The checkbox bar style

Type

(CheckBoxStyle)