unreal.CheckBoxStyle
¶
- class unreal.CheckBoxStyle(check_box_type=SlateCheckBoxType.CHECK_BOX, unchecked_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], unchecked_hovered_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], unchecked_pressed_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], checked_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], checked_hovered_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], checked_pressed_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], undetermined_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], undetermined_hovered_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], undetermined_pressed_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], padding=[2.0, 0.0, 0.0, 0.0], background_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], background_hovered_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], background_pressed_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], foreground_color=[[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], hovered_foreground=[[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], pressed_foreground=[[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], checked_foreground=[[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], checked_hovered_foreground=[[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], checked_pressed_foreground=[[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], undetermined_foreground=[[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], border_background_color=[[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], checked_slate_sound=[None], unchecked_slate_sound=[None], hovered_slate_sound=[None])¶
Bases:
unreal.SlateWidgetStyle
Represents the appearance of an SCheckBox
C++ Source:
Module: SlateCore
File: SlateTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
background_hovered_image
(SlateBrush): [Read-Write] Background Hovered Image: Background appearance when hoveredbackground_image
(SlateBrush): [Read-Write] Background Image: Background appearancebackground_pressed_image
(SlateBrush): [Read-Write] Background Pressed Image: Background appearance when pressedborder_background_color
(SlateColor): [Read-Write] Border Background Color: BorderBackgroundColor refers to the actual color and opacity of the supplied border image on toggle buttonscheck_box_type
(SlateCheckBoxType): [Read-Write] Check Box Type: The visual type of the checkboxchecked_foreground
(SlateColor): [Read-Write] Checked Foreground: Foreground Color when checkedchecked_hovered_foreground
(SlateColor): [Read-Write] Checked Hovered Foreground: Foreground Color when checked and pressedchecked_hovered_image
(SlateBrush): [Read-Write] Checked Hovered Image: CheckBox appearance when checked and hoveredchecked_image
(SlateBrush): [Read-Write] Checked Image: CheckBox appearance when the CheckBox is checkedchecked_pressed_foreground
(SlateColor): [Read-Write] Checked Pressed Foreground: Foreground Color when checked and pressedchecked_pressed_image
(SlateBrush): [Read-Write] Checked Pressed Image: CheckBox appearance when checked and pressedchecked_slate_sound
(SlateSound): [Read-Write] Checked Slate Sound: The sound the check box should play when checkedforeground_color
(SlateColor): [Read-Write] Foreground Color: The normal unchecked foreground colorhovered_foreground
(SlateColor): [Read-Write] Hovered Foreground: Foreground Color when hoveredhovered_slate_sound
(SlateSound): [Read-Write] Hovered Slate Sound: The sound the check box should play when initially hovered overpadding
(Margin): [Read-Write] Padding: Paddingpressed_foreground
(SlateColor): [Read-Write] Pressed Foreground: Foreground Color when pressedunchecked_hovered_image
(SlateBrush): [Read-Write] Unchecked Hovered Image: CheckBox appearance when the CheckBox is unchecked and hoveredunchecked_image
(SlateBrush): [Read-Write] Unchecked Image: CheckBox appearance when the CheckBox is unchecked (normal)unchecked_pressed_image
(SlateBrush): [Read-Write] Unchecked Pressed Image: CheckBox appearance when the CheckBox is unchecked and hoveredunchecked_slate_sound
(SlateSound): [Read-Write] Unchecked Slate Sound: The sound the check box should play when uncheckedundetermined_foreground
(SlateColor): [Read-Write] Undetermined Foreground: Foreground Color when the check state is indeterminateundetermined_hovered_image
(SlateBrush): [Read-Write] Undetermined Hovered Image: CheckBox appearance when CheckBox is undetermined and hoveredundetermined_image
(SlateBrush): [Read-Write] Undetermined Image: CheckBox appearance when the CheckBox is undeterminedundetermined_pressed_image
(SlateBrush): [Read-Write] Undetermined Pressed Image: CheckBox appearance when CheckBox is undetermined and pressed
- property background_hovered_image¶
[Read-Write] Background Hovered Image: Background appearance when hovered
- Type
- property background_image¶
[Read-Write] Background Image: Background appearance
- Type
- property background_pressed_image¶
[Read-Write] Background Pressed Image: Background appearance when pressed
- Type
- property border_background_color¶
[Read-Write] Border Background Color: BorderBackgroundColor refers to the actual color and opacity of the supplied border image on toggle buttons
- Type
- property check_box_type¶
[Read-Write] Check Box Type: The visual type of the checkbox
- Type
- property checked_foreground¶
[Read-Write] Checked Foreground: Foreground Color when checked
- Type
- property checked_hovered_foreground¶
[Read-Write] Checked Hovered Foreground: Foreground Color when checked and pressed
- Type
- property checked_hovered_image¶
[Read-Write] Checked Hovered Image: CheckBox appearance when checked and hovered
- Type
- property checked_image¶
[Read-Write] Checked Image: CheckBox appearance when the CheckBox is checked
- Type
- property checked_pressed_foreground¶
[Read-Write] Checked Pressed Foreground: Foreground Color when checked and pressed
- Type
- property checked_pressed_image¶
[Read-Write] Checked Pressed Image: CheckBox appearance when checked and pressed
- Type
- property checked_slate_sound¶
[Read-Write] Checked Slate Sound: The sound the check box should play when checked
- Type
- property foreground_color¶
[Read-Write] Foreground Color: The normal unchecked foreground color
- Type
- property hovered_foreground¶
[Read-Write] Hovered Foreground: Foreground Color when hovered
- Type
- property hovered_slate_sound¶
[Read-Write] Hovered Slate Sound: The sound the check box should play when initially hovered over
- Type
- property pressed_foreground¶
[Read-Write] Pressed Foreground: Foreground Color when pressed
- Type
- property unchecked_hovered_image¶
[Read-Write] Unchecked Hovered Image: CheckBox appearance when the CheckBox is unchecked and hovered
- Type
- property unchecked_image¶
[Read-Write] Unchecked Image: CheckBox appearance when the CheckBox is unchecked (normal)
- Type
- property unchecked_pressed_image¶
[Read-Write] Unchecked Pressed Image: CheckBox appearance when the CheckBox is unchecked and hovered
- Type
- property unchecked_slate_sound¶
[Read-Write] Unchecked Slate Sound: The sound the check box should play when unchecked
- Type
- property undetermined_foreground¶
[Read-Write] Undetermined Foreground: Foreground Color when the check state is indeterminate
- Type
- property undetermined_hovered_image¶
[Read-Write] Undetermined Hovered Image: CheckBox appearance when CheckBox is undetermined and hovered
- Type
- property undetermined_image¶
[Read-Write] Undetermined Image: CheckBox appearance when the CheckBox is undetermined
- Type
- property undetermined_pressed_image¶
[Read-Write] Undetermined Pressed Image: CheckBox appearance when CheckBox is undetermined and pressed
- Type