unreal.ClientConversationMessage

class unreal.ClientConversationMessage(speaker_id=['None'], participant_display_name='', text='', metadata_parameters=[])

Bases: unreal.StructBase

Client Conversation Message

C++ Source:

  • Plugin: CommonConversation

  • Module: CommonConversationRuntime

  • File: ConversationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • metadata_parameters (Array(ConversationNodeParameterPair)): [Read-Write] Metadata Parameters: Additional metadata for this message (e.g. Emotion: “Angry”/”Happy”)

  • participant_display_name (Text): [Read-Write] Participant Display Name

  • speaker_id (GameplayTag): [Read-Write] Speaker ID

  • text (Text): [Read-Write] Text

property metadata_parameters

[Read-Write] Metadata Parameters: Additional metadata for this message (e.g. Emotion: “Angry”/”Happy”)

Type

(Array(ConversationNodeParameterPair))

property participant_display_name

[Read-Write] Participant Display Name

Type

(Text)

property speaker_id

[Read-Write] Speaker ID

Type

(GameplayTag)

property text

[Read-Write] Text

Type

(Text)