unreal.ClientConversationMessage
¶
- class unreal.ClientConversationMessage(speaker_id=['None'], participant_display_name='', text='', metadata_parameters=[])¶
Bases:
unreal.StructBase
Client Conversation Message
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
metadata_parameters
(Array(ConversationNodeParameterPair)): [Read-Write] Metadata Parameters: Additional metadata for this message (e.g. Emotion: “Angry”/”Happy”)participant_display_name
(Text): [Read-Write] Participant Display Namespeaker_id
(GameplayTag): [Read-Write] Speaker IDtext
(Text): [Read-Write] Text
- property metadata_parameters¶
[Read-Write] Metadata Parameters: Additional metadata for this message (e.g. Emotion: “Angry”/”Happy”)
- Type
- property speaker_id¶
[Read-Write] Speaker ID
- Type