unreal.ClosedConnection

class unreal.ClosedConnection(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

A connection to a player was lost.

// BP Delegate

Parameters
  • player_id (str) –

  • was_quality_controller (bool) –

C++ Source:

  • Plugin: PixelStreaming

  • Module: PixelStreaming

  • File: PixelStreamingDelegates.h