unreal.CollisionChannel

class unreal.CollisionChannel

Bases: unreal.EnumBase

Enum indicating different type of objects for rigid-body collision purposes.

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

ECC_CAMERA

4

ECC_DESTRUCTIBLE

7

ECC_PAWN

2

ECC_PHYSICS_BODY

5

ECC_VEHICLE

6

ECC_VISIBILITY

3

ECC_WORLD_DYNAMIC

1

ECC_WORLD_STATIC

0