unreal.CollisionChannel
¶
- class unreal.CollisionChannel¶
Bases:
unreal.EnumBase
Enum indicating different type of objects for rigid-body collision purposes.
C++ Source:
Module: Engine
File: EngineTypes.h
- ECC_CAMERA¶
4
- ECC_DESTRUCTIBLE¶
7
- ECC_PAWN¶
2
- ECC_PHYSICS_BODY¶
5
- ECC_VEHICLE¶
6
- ECC_VISIBILITY¶
3
- ECC_WORLD_DYNAMIC¶
1
- ECC_WORLD_STATIC¶
0