unreal.ComboBoxKey

class unreal.ComboBoxKey(outer=None, name='None')

Bases: unreal.Widget

The combobox allows you to display a list of options to the user in a dropdown menu for them to select one. Use OnGenerateConentWidgetEvent to return a custom built widget.

C++ Source:

  • Module: UMG

  • File: ComboBoxKey.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accessible_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.

  • accessible_summary_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.

  • accessible_summary_text (Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.

  • accessible_text (Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.

  • can_children_be_accessible (bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.

  • clipping (WidgetClipping): [Read-Write] Clipping: Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.

    NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.

  • content_padding (Margin): [Read-Write] Content Padding

  • cursor (MouseCursor): [Read-Write] Cursor: The cursor to show when the mouse is over the widget

  • enable_gamepad_navigation_mode (bool): [Read-Write] Enable Gamepad Navigation Mode: When false, directional keys will change the selection. When true, ComboBox must be activated and will only capture arrow input while activated.

  • flow_direction_preference (FlowDirectionPreference): [Read-Write] Flow Direction Preference: Allows you to set a new flow direction

  • foreground_color (SlateColor): [Read-Write] Foreground Color: The foreground color to pass through the hierarchy.

  • has_down_arrow (bool): [Read-Write] Has Down Arrow: When false, the down arrow is not generated and it is up to the API consumer to make their own visual hint that this is a drop down.

  • is_enabled (bool): [Read-Write] Is Enabled: Sets whether this widget can be modified interactively by the user

  • is_focusable (bool): [Read-Write] Is Focusable: When true, allows the combo box to receive keyboard focus

  • is_volatile (bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.

  • item_style (TableRowStyle): [Read-Write] Item Style: The item row style.

  • max_list_height (float): [Read-Write] Max List Height: The max height of the combobox list that opens

  • navigation (WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.

  • on_generate_content_widget (GenerateWidgetEvent): [Read-Write] On Generate Content Widget: Called when the widget is needed for the content.

  • on_generate_item_widget (GenerateWidgetEvent): [Read-Write] On Generate Item Widget: Called when the widget is needed for the item.

  • on_opening (OnOpeningEvent): [Read-Write] On Opening: Called when the combobox is opening

  • on_selection_changed (OnSelectionChangedEvent): [Read-Write] On Selection Changed: Called when a new item is selected in the combobox.

  • options (Array(Name)): [Read-Write] Options

  • override_accessible_defaults (bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.

  • override_cursor (bool): [Read-Write] Override Cursor

  • render_opacity (float): [Read-Write] Render Opacity: The opacity of the widget

  • render_transform (WidgetTransform): [Read-Write] Render Transform: The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.

  • render_transform_pivot (Vector2D): [Read-Write] Render Transform Pivot: The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.

  • selected_option (Name): [Read-Write] Selected Option

  • slot (PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.

  • tool_tip_text (Text): [Read-Write] Tool Tip Text: Tooltip text to show when the user hovers over the widget with the mouse

  • tool_tip_widget (Widget): [Read-Only] Tool Tip Widget: Tooltip widget to show when the user hovers over the widget with the mouse

  • visibility (SlateVisibility): [Read-Write] Visibility: The visibility of the widget

  • widget_style (ComboBoxStyle): [Read-Write] Widget Style: The combobox style.

add_option(option) None

Add an element to the option list.

Parameters

option (Name) –

clear_options() None

Remove all the elements of the option list.

clear_selection() None

Clear the current selection.

property content_padding

[Read-Only] Content Padding

Type

(Margin)

property enable_gamepad_navigation_mode

[Read-Only] Enable Gamepad Navigation Mode: When false, directional keys will change the selection. When true, ComboBox must be activated and will only capture arrow input while activated.

Type

(bool)

property foreground_color

[Read-Only] Foreground Color: The foreground color to pass through the hierarchy.

Type

(SlateColor)

get_selected_option() Name

Get the current selected option

Return type

Name

property has_down_arrow

[Read-Only] Has Down Arrow: When false, the down arrow is not generated and it is up to the API consumer to make their own visual hint that this is a drop down.

Type

(bool)

property is_focusable

[Read-Only] Is Focusable: When true, allows the combo box to receive keyboard focus

Type

(bool)

is_open() bool

Is the combobox menu openned.

Return type

bool

property item_style

[Read-Only] Item Style: The item row style.

Type

(TableRowStyle)

property max_list_height

[Read-Only] Max List Height: The max height of the combobox list that opens

Type

(float)

property on_opening

[Read-Write] On Opening: Called when the combobox is opening

Type

(OnOpeningEvent)

property on_selection_changed

[Read-Write] On Selection Changed: Called when a new item is selected in the combobox.

Type

(OnSelectionChangedEvent)

remove_option(option) bool

Remove an element to the option list.

Parameters

option (Name) –

Return type

bool

set_selected_option(option) None

Set the current selected option.

Parameters

option (Name) –

property widget_style

[Read-Only] Widget Style: The combobox style.

Type

(ComboBoxStyle)