unreal.ComboBoxStyle

class unreal.ComboBoxStyle(combo_button_style=[[[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], [[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], [[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], [[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [None], [None]], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [0.0, 0.0], [0.0, 0.0, 0.0, 1.0], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [1.0, 1.0, 1.0, 1.0], [5.0, 5.0, 5.0, 5.0], [2.0, 2.0, 2.0, 2.0], VerticalAlignment.V_ALIGN_CENTER], pressed_slate_sound=[None], selection_change_slate_sound=[None], content_padding=[4.0, 2.0, 4.0, 2.0], menu_row_padding=[0.0, 0.0, 0.0, 0.0])

Bases: unreal.SlateWidgetStyle

Represents the appearance of an SComboBox

C++ Source:

  • Module: SlateCore

  • File: SlateTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • combo_button_style (ComboButtonStyle): [Read-Write] Combo Button Style: The style to use for our SComboButton

  • content_padding (Margin): [Read-Write] Content Padding: * Button Content Padding

  • menu_row_padding (Margin): [Read-Write] Menu Row Padding: * Menu Row Padding

  • pressed_slate_sound (SlateSound): [Read-Write] Pressed Slate Sound: The sound the button should play when pressed

  • selection_change_slate_sound (SlateSound): [Read-Write] Selection Change Slate Sound: The Sound to play when the selection is changed

property combo_button_style

[Read-Write] Combo Button Style: The style to use for our SComboButton

Type

(ComboButtonStyle)

property content_padding

[Read-Write] Content Padding: * Button Content Padding

Type

(Margin)

property menu_row_padding

[Read-Write] Menu Row Padding: * Menu Row Padding

Type

(Margin)

property pressed_slate_sound

[Read-Write] Pressed Slate Sound: The sound the button should play when pressed

Type

(SlateSound)

property selection_change_slate_sound

[Read-Write] Selection Change Slate Sound: The Sound to play when the selection is changed

Type

(SlateSound)