unreal.ComboBoxStyle
¶
- class unreal.ComboBoxStyle(combo_button_style=[[[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], [[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], [[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], [[1.0, 0.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_FOREGROUND], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [None], [None]], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [0.0, 0.0], [0.0, 0.0, 0.0, 1.0], [[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], [1.0, 1.0, 1.0, 1.0], [5.0, 5.0, 5.0, 5.0], [2.0, 2.0, 2.0, 2.0], VerticalAlignment.V_ALIGN_CENTER], pressed_slate_sound=[None], selection_change_slate_sound=[None], content_padding=[4.0, 2.0, 4.0, 2.0], menu_row_padding=[0.0, 0.0, 0.0, 0.0])¶
Bases:
unreal.SlateWidgetStyle
Represents the appearance of an SComboBox
C++ Source:
Module: SlateCore
File: SlateTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
combo_button_style
(ComboButtonStyle): [Read-Write] Combo Button Style: The style to use for our SComboButtoncontent_padding
(Margin): [Read-Write] Content Padding: * Button Content Paddingmenu_row_padding
(Margin): [Read-Write] Menu Row Padding: * Menu Row Paddingpressed_slate_sound
(SlateSound): [Read-Write] Pressed Slate Sound: The sound the button should play when pressedselection_change_slate_sound
(SlateSound): [Read-Write] Selection Change Slate Sound: The Sound to play when the selection is changed
- property combo_button_style¶
[Read-Write] Combo Button Style: The style to use for our SComboButton
- Type
[Read-Write] Menu Row Padding: * Menu Row Padding
- Type
(Margin)
- property pressed_slate_sound¶
[Read-Write] Pressed Slate Sound: The sound the button should play when pressed
- Type
- property selection_change_slate_sound¶
[Read-Write] Selection Change Slate Sound: The Sound to play when the selection is changed
- Type