unreal.CommonActionCommited
¶
- class unreal.CommonActionCommited(*args, **kwargs)¶
Bases:
unreal.DelegateBase
Action committed delegate tells the handler that an action is ready to handle. Return value is used to determine if the action was handled or ignored.
- Returns
pass_through (bool):
- Return type
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonActionHandlerInterface.h