unreal.CommonBorder
¶
- class unreal.CommonBorder(outer=None, name='None')¶
Bases:
unreal.Border
Uses the border style template defined in CommonUI project settings by default
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonBorder.h
Editor Properties: (see get_editor_property/set_editor_property)
accessible_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.accessible_summary_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.accessible_summary_text
(Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.accessible_text
(Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.background
(SlateBrush): [Read-Write] Background: Brush to drag as the backgroundbrush_color
(LinearColor): [Read-Write] Brush Color: Color and opacity of the actual border imagecan_children_be_accessible
(bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.clipping
(WidgetClipping): [Read-Write] Clipping: Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.
content_color_and_opacity
(LinearColor): [Read-Write] Content Color and Opacity: Color and opacity multiplier of content in the bordercursor
(MouseCursor): [Read-Write] Cursor: The cursor to show when the mouse is over the widgetdesired_size_scale
(Vector2D): [Read-Write] Desired Size Scale: Scales the computed desired size of this border and its contents. Useful for making things that slide open without having to hard-code their size. Note: if the parent widget is set up to ignore this widget’s desired size, then changing this value will have no effect.flip_for_right_to_left_flow_direction
(bool): [Read-Write] Flip for Right to Left Flow Direction: Flips the background image if the localization’s flow direction is RightToLeftflow_direction_preference
(FlowDirectionPreference): [Read-Write] Flow Direction Preference: Allows you to set a new flow directionhorizontal_alignment
(HorizontalAlignment): [Read-Write] Horizontal Alignment: The alignment of the content horizontally.is_enabled
(bool): [Read-Write] Is Enabled: Sets whether this widget can be modified interactively by the useris_volatile
(bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.minimum_padding
(Margin): [Read-Write] Minimum Padding: The minimum padding we will reduce to when the safezone growsnavigation
(WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.on_mouse_button_down_event
(OnPointerEvent): [Read-Write] On Mouse Button Down Eventon_mouse_button_up_event
(OnPointerEvent): [Read-Write] On Mouse Button Up Eventon_mouse_double_click_event
(OnPointerEvent): [Read-Write] On Mouse Double Click Eventon_mouse_move_event
(OnPointerEvent): [Read-Write] On Mouse Move Eventoverride_accessible_defaults
(bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.override_cursor
(bool): [Read-Write] Override Cursorpadding
(Margin): [Read-Write] Padding: The padding area between the slot and the content it contains.reduce_padding_by_safezone
(bool): [Read-Write] Reduce Padding by Safezone: Turning this on will cause the safe zone size to be removed from this borders content padding down to the minimum specifiedrender_opacity
(float): [Read-Write] Render Opacity: The opacity of the widgetrender_transform
(WidgetTransform): [Read-Write] Render Transform: The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.render_transform_pivot
(Vector2D): [Read-Write] Render Transform Pivot: The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.show_effect_when_disabled
(bool): [Read-Write] Show Effect when Disabled: Whether or not to show the disabled effect when this border is disabledslot
(PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.style
(type(Class)): [Read-Write] Style: References the border style to usetool_tip_text
(Text): [Read-Write] Tool Tip Text: Tooltip text to show when the user hovers over the widget with the mousetool_tip_widget
(Widget): [Read-Only] Tool Tip Widget: Tooltip widget to show when the user hovers over the widget with the mousevertical_alignment
(VerticalAlignment): [Read-Write] Vertical Alignment: The alignment of the content vertically.visibility
(SlateVisibility): [Read-Write] Visibility: The visibility of the widget
- property minimum_padding¶
[Read-Only] Minimum Padding: The minimum padding we will reduce to when the safezone grows
- Type
(Margin)