class unreal.CommonInputTypeInfo

Bases: unreal.StructBase

Common Input Type Info

C++ Source:

  • Plugin: CommonUI

  • Module: CommonUI

  • File: CommonUITypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • action_requires_hold (bool): [Read-Write] Action Requires Hold: Enables hold time if true

  • hold_time (float): [Read-Write] Hold Time: The hold time in seconds

  • key (Key): [Read-Write] Key: Key this action is bound to

  • override_brush (SlateBrush): [Read-Write] Override Brush: Override the brush specified by the Key Display Data

  • overrride_state (InputActionState): [Read-Write] Overrride State: EInputActionState::Enabled means that the state isn’t overriden and the games dynamic control will work