unreal.CommonInputTypeInfo
¶
- class unreal.CommonInputTypeInfo¶
Bases:
unreal.StructBase
Common Input Type Info
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonUITypes.h
Editor Properties: (see get_editor_property/set_editor_property)
action_requires_hold
(bool): [Read-Write] Action Requires Hold: Enables hold time if truehold_time
(float): [Read-Write] Hold Time: The hold time in secondskey
(Key): [Read-Write] Key: Key this action is bound tooverride_brush
(SlateBrush): [Read-Write] Override Brush: Override the brush specified by the Key Display Dataoverrride_state
(InputActionState): [Read-Write] Overrride State: EInputActionState::Enabled means that the state isn’t overriden and the games dynamic control will work