unreal.CommonTreeView
¶
- class unreal.CommonTreeView(outer=None, name='None')¶
Bases:
unreal.TreeView
TreeView specialized to navigate on focus for consoles & enable scrolling when not focused for touch
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonTreeView.h
Editor Properties: (see get_editor_property/set_editor_property)
accessible_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.accessible_summary_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.accessible_summary_text
(Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.accessible_text
(Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.allow_dragging
(bool): [Read-Write] Allow Dragging: True to allow dragging of row widgets in the listallow_overscroll
(bool): [Read-Write] Allow Overscroll: Disable to stop scrollbars from activating inertial overscrollingbp_on_entry_generated
(OnListEntryGeneratedDynamic): [Read-Write] BP on Entry Generated: Called when a row widget is generated for a list itembp_on_entry_initialized
(OnListEntryInitializedDynamic): [Read-Write] BP on Entry Initialized: Called when a row widget is generated for a list itembp_on_entry_released
(OnListEntryReleasedDynamic): [Read-Write] BP on Entry Released: Called when a row widget is released by the list (i.e. when it no longer represents a list item)bp_on_get_item_children
(OnGetItemChildrenDynamic): [Read-Write] BP on Get Item Children: Called to get the list of children (if any) that correspond to the given item. Only called if the native C++ version of the event is not bound.bp_on_item_clicked
(SimpleListItemEventDynamic): [Read-Write] BP on Item Clickedbp_on_item_double_clicked
(SimpleListItemEventDynamic): [Read-Write] BP on Item Double Clickedbp_on_item_expansion_changed
(OnItemExpansionChangedDynamic): [Read-Write] BP on Item Expansion Changedbp_on_item_is_hovered_changed
(OnItemIsHoveredChangedDynamic): [Read-Write] BP on Item Is Hovered Changedbp_on_item_scrolled_into_view
(OnListItemScrolledIntoViewDynamic): [Read-Write] BP on Item Scrolled Into Viewbp_on_item_selection_changed
(OnListItemSelectionChangedDynamic): [Read-Write] BP on Item Selection Changedcan_children_be_accessible
(bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.clear_selection_on_click
(bool): [Read-Write] Clear Selection on Clickclipping
(WidgetClipping): [Read-Write] Clipping: Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.
consume_mouse_wheel
(ConsumeMouseWheel): [Read-Write] Consume Mouse Wheelcursor
(MouseCursor): [Read-Write] Cursor: The cursor to show when the mouse is over the widgetenable_fixed_line_offset
(bool): [Read-Write] Enable Fixed Line Offsetenable_right_click_scrolling
(bool): [Read-Write] Enable Right Click Scrolling: True to allow right click drag scrolling.enable_scroll_animation
(bool): [Read-Write] Enable Scroll Animation: True to enable lerped animation when scrolling through the listentry_spacing
(float): [Read-Write] Entry Spacingentry_widget_class
(type(Class)): [Read-Write] Entry Widget Class: The type of widget to create for each entry displayed in the list.fixed_line_scroll_offset
(float): [Read-Write] Fixed Line Scroll Offset: Optional fixed offset (in lines) to always apply to the top/left (depending on orientation) of the list. If provided, all non-inertial means of scrolling will settle with exactly this offset of the topmost entry. Ex: A value of 0.25 would cause the topmost full entry to be offset down by a quarter length of the preceeding entry.flow_direction_preference
(FlowDirectionPreference): [Read-Write] Flow Direction Preference: Allows you to set a new flow directionis_enabled
(bool): [Read-Write] Is Enabled: Sets whether this widget can be modified interactively by the useris_focusable
(bool): [Read-Write] Is Focusableis_volatile
(bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.navigation
(WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.num_designer_preview_entries
(int32): [Read-Write] Num Designer Preview Entries: The number of dummy item entry widgets to preview in the widget designerorientation
(Orientation): [Read-Write] Orientation: The scroll & layout orientation of the list. ListView and TileView only. Vertical will scroll vertically and arrange tiles into rows. Horizontal will scroll horizontally and arrange tiles into columns.override_accessible_defaults
(bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.override_cursor
(bool): [Read-Write] Override Cursorrender_opacity
(float): [Read-Write] Render Opacity: The opacity of the widgetrender_transform
(WidgetTransform): [Read-Write] Render Transform: The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.render_transform_pivot
(Vector2D): [Read-Write] Render Transform Pivot: The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.return_focus_to_selection
(bool): [Read-Write] Return Focus to Selectionscroll_bar_style
(ScrollBarStyle): [Read-Write] Scroll Bar Styleselection_mode
(SelectionMode): [Read-Write] Selection Modeslot
(PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.tool_tip_text
(Text): [Read-Write] Tool Tip Text: Tooltip text to show when the user hovers over the widget with the mousetool_tip_widget
(Widget): [Read-Only] Tool Tip Widget: Tooltip widget to show when the user hovers over the widget with the mousevisibility
(SlateVisibility): [Read-Write] Visibility: The visibility of the widgetwheel_scroll_multiplier
(float): [Read-Write] Wheel Scroll Multiplier: The multiplier to apply when wheel scrollingwidget_style
(TableViewStyle): [Read-Write] Widget Style