unreal.CommonVisualAttachment

class unreal.CommonVisualAttachment(outer=None, name='None')

Bases: unreal.SizeBox

Adds a widget as a zero-size attachment to another. Think icons to the left of labels, without changing the computed size of the label.

C++ Source:

  • Plugin: CommonUI

  • Module: CommonUI

  • File: CommonVisualAttachment.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accessible_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.

  • accessible_summary_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.

  • accessible_summary_text (Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.

  • accessible_text (Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.

  • can_children_be_accessible (bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.

  • clipping (WidgetClipping): [Read-Write] Clipping: Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.

    NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.

  • content_anchor (Vector2D): [Read-Write] Content Anchor

  • cursor (MouseCursor): [Read-Write] Cursor: The cursor to show when the mouse is over the widget

  • flow_direction_preference (FlowDirectionPreference): [Read-Write] Flow Direction Preference: Allows you to set a new flow direction

  • height_override (float): [Read-Write] Height Override: When specified, ignore the content’s desired size and report the HeightOverride as the Box’s desired height.

  • is_enabled (bool): [Read-Write] Is Enabled: Sets whether this widget can be modified interactively by the user

  • is_volatile (bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.

  • max_aspect_ratio (float): [Read-Write] Max Aspect Ratio

  • max_desired_height (float): [Read-Write] Max Desired Height: When specified, will report the MaxDesiredHeight if smaller than the content’s desired height.

  • max_desired_width (float): [Read-Write] Max Desired Width: When specified, will report the MaxDesiredWidth if smaller than the content’s desired width.

  • min_aspect_ratio (float): [Read-Write] Min Aspect Ratio

  • min_desired_height (float): [Read-Write] Min Desired Height: When specified, will report the MinDesiredHeight if larger than the content’s desired height.

  • min_desired_width (float): [Read-Write] Min Desired Width: When specified, will report the MinDesiredWidth if larger than the content’s desired width.

  • navigation (WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.

  • override_accessible_defaults (bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.

  • override_cursor (bool): [Read-Write] Override Cursor

  • override_height_override (bool): [Read-Write] Override Height Override

  • override_max_aspect_ratio (bool): [Read-Write] Override Max Aspect Ratio

  • override_max_desired_height (bool): [Read-Write] Override Max Desired Height

  • override_max_desired_width (bool): [Read-Write] Override Max Desired Width

  • override_min_aspect_ratio (bool): [Read-Write] Override Min Aspect Ratio

  • override_min_desired_height (bool): [Read-Write] Override Min Desired Height

  • override_min_desired_width (bool): [Read-Write] Override Min Desired Width

  • override_width_override (bool): [Read-Write] Override Width Override

  • render_opacity (float): [Read-Write] Render Opacity: The opacity of the widget

  • render_transform (WidgetTransform): [Read-Write] Render Transform: The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.

  • render_transform_pivot (Vector2D): [Read-Write] Render Transform Pivot: The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.

  • slot (PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.

  • tool_tip_text (Text): [Read-Write] Tool Tip Text: Tooltip text to show when the user hovers over the widget with the mouse

  • tool_tip_widget (Widget): [Read-Only] Tool Tip Widget: Tooltip widget to show when the user hovers over the widget with the mouse

  • visibility (SlateVisibility): [Read-Write] Visibility: The visibility of the widget

  • width_override (float): [Read-Write] Width Override: When specified, ignore the content’s desired size and report the WidthOverride as the Box’s desired width.

property content_anchor

[Read-Only] Content Anchor

Type

(Vector2D)