unreal.ComponentHitSignature

class unreal.ComponentHitSignature(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Delegate for notification of blocking collision against a specific component. NormalImpulse will be filled in for physics-simulating bodies, but will be zero for swept-component blocking collisions.

Parameters

C++ Source:

  • Module: Engine

  • File: PrimitiveComponent.h