unreal.ComponentHitSignature
¶
- class unreal.ComponentHitSignature(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
Delegate for notification of blocking collision against a specific component. NormalImpulse will be filled in for physics-simulating bodies, but will be zero for swept-component blocking collisions.
- Parameters
hit_component (PrimitiveComponent) –
other_actor (Actor) –
other_comp (PrimitiveComponent) –
normal_impulse (Vector) –
hit (HitResult) –
C++ Source:
Module: Engine
File: PrimitiveComponent.h