- class unreal.ComponentMobility¶
Describes how often this component is allowed to move.
Movable objects can be moved and changed in game. - Totally dynamic - Can cast dynamic shadows - Slowest rendering
Static objects cannot be moved or changed in game. - Allows baked lighting - Fastest rendering
A stationary light will only have its shadowing and bounced lighting from static geometry baked by Lightmass, all other lighting will be dynamic. - It can change color and intensity in game. - Can’t move - Allows partial baked lighting - Dynamic shadows