unreal.ComponentOnReleasedSignature
¶
- class unreal.ComponentOnReleasedSignature(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
Component on Released Signature Delegate Signature
- Parameters
touched_component (PrimitiveComponent) –
button_released (Key) –
C++ Source:
Module: Engine
File: PrimitiveComponent.h