unreal.ComponentSpacePose

class unreal.ComponentSpacePose(transforms=[], names=[])

Bases: unreal.StructBase

A pose in component space (i.e. each transform is relative to the component’s transform)

C++ Source:

  • Module: Engine

  • File: AnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • names (Array(Name)): [Read-Write] Names

  • transforms (Array(Transform)): [Read-Write] Transforms

property names

[Read-Write] Names

Type

(Array(Name))

property transforms

[Read-Write] Transforms

Type

(Array(Transform))