unreal.ComposureLensBloomPassPolicy
¶
- class unreal.ComposureLensBloomPassPolicy(outer=None, name='None')¶
Bases:
unreal.ComposurePostProcessPassPolicy
Bloom only rules used for configuring how UComposurePostProcessingPassProxy executes
C++ Source:
Plugin: Composure
Module: Composure
File: ComposureLensBloomPass.h
Editor Properties: (see get_editor_property/set_editor_property)
bloom_intensity_param_name
(Name): [Read-Write] Bloom Intensity Param Namereplacement_material
(MaterialInterface): [Read-Write] Replacement Materialsettings
(LensBloomSettings): [Read-Write] Settings: Bloom settings.
- property settings¶
[Read-Write] Settings: Bloom settings.
- Type