unreal.ComposureLensBloomPassPolicy

class unreal.ComposureLensBloomPassPolicy(outer=None, name='None')

Bases: unreal.ComposurePostProcessPassPolicy

Bloom only rules used for configuring how UComposurePostProcessingPassProxy executes

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: ComposureLensBloomPass.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bloom_intensity_param_name (Name): [Read-Write] Bloom Intensity Param Name

  • replacement_material (MaterialInterface): [Read-Write] Replacement Material

  • settings (LensBloomSettings): [Read-Write] Settings: Bloom settings.

property settings

[Read-Write] Settings: Bloom settings.

Type

(LensBloomSettings)