unreal.ComposurePlayerCompositingTarget

class unreal.ComposurePlayerCompositingTarget(outer=None, name='None')

Bases: unreal.Object

Object to bind to a APlayerCameraManager with a UTextureRenderTarget2D to be used as a player’s render target. TODO-BADGER:: deprecate this (UComposurePlayerCompositingTarget) once we’re comfortable using the new UComposureCompositingTargetComponent in its place

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: ComposurePlayerCompositingTarget.h

get_player_camera_manager() PlayerCameraManager

Current player camera manager the target is bind on.

Return type

PlayerCameraManager

set_player_camera_manager(player_camera_manager) PlayerCameraManager

Set player camera manager to bind the render target to.

Parameters

player_camera_manager (PlayerCameraManager) –

Return type

PlayerCameraManager

set_render_target(render_target) None

Set the render target of the player.

Parameters

render_target (TextureRenderTarget2D) –