unreal.ComposurePostProcessPassPolicy

class unreal.ComposurePostProcessPassPolicy(outer=None, name='None')

Bases: unreal.Object

Abstract base class for setting up post passes. Used in conjuntion with UComposurePostProcessingPassProxy.

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: ComposurePostProcessingPassProxy.h

setup_post_process(scene_capture) MaterialInterface

Setup Post Process

Parameters

scene_capture (SceneCaptureComponent2D) –

Returns

tonemapper_override (MaterialInterface):

Return type

MaterialInterface