unreal.ComputeKernelFromText
¶
- class unreal.ComputeKernelFromText(outer=None, name='None')¶
Bases:
unreal.ComputeKernelSource
Class responsible for loading HLSL text and parsing the options available.
C++ Source:
Plugin: ComputeFramework
Module: ComputeFramework
File: ComputeKernelFromText.h
Editor Properties: (see get_editor_property/set_editor_property)
definitions_set
(ComputeKernelDefinitionsSet): [Read-Only] Definitions Set: Base environment defines for kernel compilation. These will be extended by further defines declared in any linked data providers.entry_point_name
(str): [Read-Only] Entry Point Name: Kernel entry point.external_inputs
(Array(ShaderFunctionDefinition)): [Read-Only] External Inputs: Named external inputs for the kernel. These must be fulfilled by linked data providers.external_outputs
(Array(ShaderFunctionDefinition)): [Read-Only] External Outputs: Named external outputs for the kernel. These must be fulfilled by linked data providers.input_params
(Array(ShaderParamTypeDefinition)): [Read-Only] Input Params: Named input parameters for the kernel.permutation_set
(ComputeKernelPermutationSet): [Read-Only] Permutation Set: Base permutations exposed by the kernel. These will be extended by further permutations declared in any linked data providers.source_file
(FilePath): [Read-Write] Source File: Filepath to the source file containing the kernel entry points and all options for parsing.