unreal.ComputeKernelPermutationBool

class unreal.ComputeKernelPermutationBool

Bases: unreal.StructBase

#TODO_ZABIR: refactor to a compact bitset once we do the UI work to present it reasonably.

C++ Source:

  • Plugin: ComputeFramework

  • Module: ComputeFramework

  • File: ComputeKernelPermutationSet.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (str): [Read-Only] Name

  • value (bool): [Read-Write] Value