unreal.ComputeKernelPermutationBool
¶
- class unreal.ComputeKernelPermutationBool¶
Bases:
unreal.StructBase
#TODO_ZABIR: refactor to a compact bitset once we do the UI work to present it reasonably.
C++ Source:
Plugin: ComputeFramework
Module: ComputeFramework
File: ComputeKernelPermutationSet.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(str): [Read-Only] Namevalue
(bool): [Read-Write] Value