unreal.ConnectedToSignallingServer
¶
- class unreal.ConnectedToSignallingServer(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
- A connection to the signalling server was made.
// BP Delegate
C++ Source:
Plugin: PixelStreaming
Module: PixelStreaming
File: PixelStreamingDelegates.h