unreal.ConstantFilter
¶
- class unreal.ConstantFilter(outer=None, name='None')¶
Bases:
unreal.LevelSnapshotFilter
Filter which treats all actors the same.
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: ConstantFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
is_actor_valid_result
(FilterResult): [Read-Write] Is Actor Valid Resultis_added_actor_valid_result
(FilterResult): [Read-Write] Is Added Actor Valid Resultis_deleted_actor_valid_result
(FilterResult): [Read-Write] Is Deleted Actor Valid Resultis_property_valid_result
(FilterResult): [Read-Write] Is Property Valid Result