unreal.ConstantFilter

class unreal.ConstantFilter(outer=None, name='None')

Bases: unreal.LevelSnapshotFilter

Filter which treats all actors the same.

C++ Source:

  • Plugin: LevelSnapshots

  • Module: LevelSnapshotFilters

  • File: ConstantFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_actor_valid_result (FilterResult): [Read-Write] Is Actor Valid Result

  • is_added_actor_valid_result (FilterResult): [Read-Write] Is Added Actor Valid Result

  • is_deleted_actor_valid_result (FilterResult): [Read-Write] Is Deleted Actor Valid Result

  • is_property_valid_result (FilterResult): [Read-Write] Is Property Valid Result