unreal.ConstantQNRTSettings
¶
- class unreal.ConstantQNRTSettings(outer=None, name='None')¶
Bases:
unreal.AudioSynesthesiaNRTSettings
UConstantQNRTSettings
Settings for a UConstantQNRT analyzer.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: ConstantQNRT.h
Editor Properties: (see get_editor_property/set_editor_property)
analysis_period
(float): [Read-Write] Analysis Period: Number of seconds between cqt measurementsband_width_stretch
(float): [Read-Write] Band Width Stretch: Stretching factor to control overlap of adjacent bands.cqt_normalization
(ConstantQNormalizationEnum): [Read-Write] CQTNormalization: Normalization scheme used to generate band windows.downmix_to_mono
(bool): [Read-Write] Downmix to Mono: If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets it’s own CQT result.fft_size
(ConstantQFFTSizeEnum): [Read-Write] FFTSize: Size of FFT.noise_floor_db
(float): [Read-Write] Noise Floor Db: Noise floor to use when normalizing CQTnum_bands
(int32): [Read-Write] Num Bands: Total number of resulting constant Q bands.num_bands_per_octave
(float): [Read-Write] Num Bands Per Octave: Number of bands within an octave.spectrum_type
(AudioSpectrumType): [Read-Write] Spectrum Type: Type of spectrum to use.starting_frequency
(float): [Read-Write] Starting Frequency: Starting frequency for first bin of CQTwindow_type
(FFTWindowType): [Read-Write] Window Type: Type of window to be applied to input audio
- property analysis_period¶
[Read-Only] Analysis Period: Number of seconds between cqt measurements
- Type
(float)
- property band_width_stretch¶
[Read-Only] Band Width Stretch: Stretching factor to control overlap of adjacent bands.
- Type
(float)
- property cqt_normalization¶
[Read-Only] CQTNormalization: Normalization scheme used to generate band windows.
- Type
- property downmix_to_mono¶
[Read-Only] Downmix to Mono: If true, multichannel audio is downmixed to mono with equal amplitude scaling. If false, each channel gets it’s own CQT result.
- Type
(bool)
- property fft_size¶
[Read-Only] FFTSize: Size of FFT.
- Type
- property noise_floor_db¶
[Read-Only] Noise Floor Db: Noise floor to use when normalizing CQT
- Type
(float)
- property num_bands¶
[Read-Only] Num Bands: Total number of resulting constant Q bands.
- Type
(int32)
- property num_bands_per_octave¶
[Read-Only] Num Bands Per Octave: Number of bands within an octave.
- Type
(float)
- property spectrum_type¶
[Read-Only] Spectrum Type: Type of spectrum to use.
- Type
- property starting_frequency¶
[Read-Only] Starting Frequency: Starting frequency for first bin of CQT
- Type
(float)
- property window_type¶
[Read-Only] Window Type: Type of window to be applied to input audio
- Type