- class unreal.ConstraintInstance¶
Container for a physics representation of an object.
Editor Properties: (see get_editor_property/set_editor_property)
angular_rotation_offset(Rotator): [Read-Write] Angular Rotation Offset: Specifies the angular offset between the two frames of reference. By default limit goes from (-Angle, +Angle) This allows you to bias the limit for swing1 swing2 and twist.
constraint_bone1(Name): [Read-Write] Constraint Bone 1: Name of first bone (body) that this constraint is connecting. This will be the ‘child’ bone in a PhysicsAsset.
constraint_bone2(Name): [Read-Write] Constraint Bone 2: Name of second bone (body) that this constraint is connecting. This will be the ‘parent’ bone in a PhysicsAset.
joint_name(Name): [Read-Only] Joint Name: Name of bone that this joint is associated with.
pos1(Vector): [Read-Write] Pos 1: Location of constraint in Body1 reference frame (usually the “child” body for skeletal meshes).
pos2(Vector): [Read-Write] Pos 2: Location of constraint in Body2 reference frame (usually the “parent” body for skeletal meshes).
profile_instance(ConstraintProfileProperties): [Read-Write] Profile Instance: Constraint Data (properties easily swapped at runtime based on different constraint profiles)
scale_linear_limits(bool): [Read-Write] Scale Linear Limits: If true, linear limits scale using the absolute min of the 3d scale of the owning component