unreal.ConstraintInterpType

class unreal.ConstraintInterpType

Bases: unreal.EnumBase

Options for interpolating rotations

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_TransformConstraint.h

AVERAGE

Weighted Average of Quaternions by their X,Y,Z,W values, The Shortest Route is Respected. The Order of Parents Doesn’t Matter

Type

0

SHORTEST

Perform Quaternion Slerp in Sequence, Different Orders of Parents can Produce Different Results

Type

1