unreal.ConstraintInterpType
¶
- class unreal.ConstraintInterpType¶
Bases:
unreal.EnumBase
Options for interpolating rotations
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TransformConstraint.h
- AVERAGE¶
Weighted Average of Quaternions by their X,Y,Z,W values, The Shortest Route is Respected. The Order of Parents Doesn’t Matter
- Type
0
- SHORTEST¶
Perform Quaternion Slerp in Sequence, Different Orders of Parents can Produce Different Results
- Type
1