unreal.ContentBrowserDataSubsystem
¶
- class unreal.ContentBrowserDataSubsystem(outer=None, name='None')¶
Bases:
unreal.EditorSubsystem
Subsystem that provides access to Content Browser data. This type deals with the composition of multiple data sources, which provide information about the folders and files available in the Content Browser.
C++ Source:
Module: ContentBrowserData
File: ContentBrowserDataSubsystem.h
- get_available_data_sources()¶
Get the list of current available data sources.
- get_item_at_path(path, item_type_filter) ContentBrowserItem ¶
Get the first item (folder and/or file) that exists at the given virtual path.
- Parameters
path (Name) –
item_type_filter (ContentBrowserItemTypeFilter) –
- Return type
- get_items_at_path(path, item_type_filter)¶
Get the items (folders and/or files) that exist at the given virtual path. note: Multiple items may have the same virtual path if they are different types, or come from different data sources.
- Parameters
path (Name) –
item_type_filter (ContentBrowserItemTypeFilter) –
- Return type
- get_items_under_path(path, filter)¶
Get the items (folders and/or files) that exist under the given virtual path.
- Parameters
path (Name) –
filter (ContentBrowserDataFilter) –
- Return type