unreal.ContextualAnimData

class unreal.ContextualAnimData(animation=None, anim_max_start_time=0.0, require_flying_mode=False, mesh_to_scene=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])

Bases: unreal.StructBase

Contextual Anim Data

C++ Source:

  • Plugin: ContextualAnimation

  • Module: ContextualAnimation

  • File: ContextualAnimTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_max_start_time (float): [Read-Write] Anim Max Start Time

  • animation (AnimMontage): [Read-Write] Animation

  • mesh_to_scene (Transform): [Read-Write] Mesh to Scene

  • metadata (ContextualAnimMetadata): [Read-Write] Metadata

  • require_flying_mode (bool): [Read-Write] Require Flying Mode

property anim_max_start_time

[Read-Write] Anim Max Start Time

Type

(float)

property animation

[Read-Write] Animation

Type

(AnimMontage)

property mesh_to_scene

[Read-Write] Mesh to Scene

Type

(Transform)

property require_flying_mode

[Read-Write] Require Flying Mode

Type

(bool)