unreal.ContextualAnimData
¶
- class unreal.ContextualAnimData(animation=None, anim_max_start_time=0.0, require_flying_mode=False, mesh_to_scene=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])¶
Bases:
unreal.StructBase
Contextual Anim Data
C++ Source:
Plugin: ContextualAnimation
Module: ContextualAnimation
File: ContextualAnimTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_max_start_time
(float): [Read-Write] Anim Max Start Timeanimation
(AnimMontage): [Read-Write] Animationmesh_to_scene
(Transform): [Read-Write] Mesh to Scenemetadata
(ContextualAnimMetadata): [Read-Write] Metadatarequire_flying_mode
(bool): [Read-Write] Require Flying Mode
- property animation¶
[Read-Write] Animation
- Type