unreal.ContextualAnimIKTargetDefinition

class unreal.ContextualAnimIKTargetDefinition(ik_goal_name='None', bone_name='None', alpha_curve_name='None', provider=ContextualAnimIKTargetProvider.AUTOGENERATED, auto_params=['None', 'None'], bone_params=['None', 'None'])

Bases: unreal.StructBase

Contextual Anim IKTarget Definition

C++ Source:

  • Plugin: ContextualAnimation

  • Module: ContextualAnimation

  • File: ContextualAnimTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha_curve_name (Name): [Read-Write] Alpha Curve Name

  • auto_params (ContextualAnimIKTargetBoneParams): [Read-Write] Auto Params: TODO:: Hide from the UI when Type != Auto

  • bone_name (Name): [Read-Write] Bone Name

  • bone_params (ContextualAnimIKTargetBoneParams): [Read-Write] Bone Params: TODO:: Hide from the UI when Type != Bone

  • ik_goal_name (Name): [Read-Write] IKGoal Name

  • provider (ContextualAnimIKTargetProvider): [Read-Write] Provider

property alpha_curve_name

[Read-Write] Alpha Curve Name

Type

(Name)

property auto_params

[Read-Write] Auto Params: TODO:: Hide from the UI when Type != Auto

Type

(ContextualAnimIKTargetBoneParams)

property bone_name

[Read-Write] Bone Name

Type

(Name)

property bone_params

[Read-Write] Bone Params: TODO:: Hide from the UI when Type != Bone

Type

(ContextualAnimIKTargetBoneParams)

property ik_goal_name

[Read-Write] IKGoal Name

Type

(Name)

property provider

[Read-Write] Provider

Type

(ContextualAnimIKTargetProvider)